Three Dolby Atmos Glitches in Logic Pro That Still Haven’t Been Fixed
I’m not usually one to complain — in fact, I usually love singing Logic’s praises. But after two years of Dolby Atmos mixing in Logic Pro, I’ve found three persistent glitches that just won’t go away.
These bugs have survived update after update, which makes me wonder if Atmos support in Logic Pro is really a priority for Apple. And without proper fixes — like the long-requested ability to use multiple beds in Atmos — I’ve moved to Pro Tools for future work.
If you’re mixing Atmos in Logic, watch out for these three recurring issues:
1. The 7.1.2 Bus Glitch
When routing objects to a bus with a spatial reverb, such as Cinematic Rooms or Pro-R 2, Logic limits you to Stereo or Dual Mono. The workaround? Insert a native plugin first (e.g. Space Designer) to unlock 7.1.2 support. Which means every one of my busses has a useless inactive plugin at the top — it’s functional, but it’s not the most elegant project file.
2. Binaural Settings Reverting
Even after carefully setting Downmix & Trim parameters, Logic occasionally resets them. This often happens after a Logic or macOS update, but sometimes seemingly at random. Even Binaural Renderer settings (especially Surround Beds) can revert. Exporting becomes stressful, since you have to check (and re-check, and re-check again) before bouncing.
3. 7.1.2 Buses Stuck at -2°
Every 7.1.2 bus in an Atmos project insists on sitting at an angle of -2°. Does it make an audible difference? Probably not. But when you’re deep in the details of an Atmos mix, staring at that crooked angle is frustrating. Unfortunately, no matter how many times I set it to 0°, they always revert to -2° once you close the window, making it useless to try to change it.
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Logic Pro is still a powerful and accessible way to get into Atmos mixing, and I genuinely enjoy working in it. But these glitches are constant reminders that the platform hasn’t fully caught up with professional Atmos workflows.
Until they’re fixed, every Atmos mixer using Logic has to live with awkward workarounds, endless double-checking, and tiny frustrations. Between these and the limitation of a singular object bed, I’ve decided to mix in Pro Tools going forward! See you later, Logic 👋🏼